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Sebastian Wallin 

SYSTEMS & TECH

GAME DESIGNER

About Me

Hello! 
I am a game developer studying game design at Futuregames, and I have also studied game design and programming at Uppsala University, Campus Gotland. I specialize in gameplay systems and technical design, but also enjoy many areas of game development, and don't mind helping out in other areas when needed. 


What excites me the most is the opportunity to collaborate with people with different experiences and skill sets, creating something new and amazing together. Sharing that journey, exchanging ideas, learning from one another and building on each other’s strengths is incredibly rewarding to me. I enjoy the challenge of designing player abilities, systems, and mechanics that are thoughtfully tailored to each game, creating a cohesive and satisfying experience.

Growing up, I loved reshaping game experiences using editor tools to create my own modes, scenarios, and levels, and to rebalance gameplay. Games have always been a big part of my life. Even before I was old enough to play myself, I would watch my older brothers play and learn from them. Together, we created levels for games like Worms, Age of Empires, and Heroes of Might and Magic III, which opened up my mind to new possibilities and sparked my lasting passion for both games and design.

I have never limited myself to one game genre and could probably never decide on a single favorite. You can find me playing many different types of games, from souls-likes to casual exploration games, strategy games, sandbox games, survival games, fps games, role playing games, puzzle games and others.

I have experience with Unity and Unreal, as well as C++, advanced C#, and advanced visual scripting in blueprints.

Technical Skills:

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Unreal Engine
& Blueprints
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Unity Engine
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Godot Engine
 
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C Sharp
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C++
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Perforce
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GitHub
 
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Diversion
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Jira
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